Okay that was fun. All the fiddling with my Terrible Grant, I mean. I’m jazzed about layout and typography and stuff relevant to this Highport idea. But is there anything to it? What would go in one of these? Who would get paid and how? What would it cost an end user?
Maybe those should be looked at one at a time. Is there anything to it? Sure. I could be persuaded to generate or acquire and edit content on a relatively frequent basis and fiddle with amusing software to get it done. I’m cool with that. So it’s certainly feasible.
What would go in one of these? That’s the kind of thing that makes lists in my head! So here’s one:
Obviously I’m thinking mostly about concrete, playable content and not editorial material. Some of this is stuff fans have already been asking for, so it would be cool to be able to fork it over. I can’t see it as being very art-heavy, frankly, but rather more of a nuts and bolts periodical manual for actual play. Tables, charts, diagrams, rules, and enough fluff to get you thinking about how to use it in your game. Very little more. It would look sharp but austere on your iPad.
Who would get paid and how? See now that’s a good question because it’s not sustainable as a single-person effort. As Bob implied earlier, the clone army is not yet ready. But there are some kick-ass game designers and other creative folks withing a few dozen blocks of me and many more within reach of the interwebs. So I’m thinking of some kind of flat fee for a usage license with VSCA not owning the content. So basically I would pay a contributor (of art or writing or whatever) for the right to publish, but they would retain all rights to their content. I thought about doing a royalty thing but honestly I’m just not interested in the accounting.
What would it cost the end user? Well this is interesting. I’m exploring Magcloud because they already do the full-colour magazine thing using a model I like, but also because they have an iPad app and that’s really what I want to get in on: delivery by iPad. Also paper — I love paper — but PDFs can look so damned good on this thing that I am compelled to show you. With product. Currently Magcloud offers content through the app for free with a click-option to purchase the hardcopy. Things looks os bloody good on the device, though, that I’m afraid that’s ass-backwards — it almost makes more sense to sell some kind of ownership and charge a minor printing and shipping fee for hardcopies. Anyway, they will sort that out and if I’m working with them on this I’ll be providing vocal input. They’ll work something out. So there are a few models that would intersect with the Magcloud method:
Anyway that’s what I’m thinking. I like the visual austerity of Diaspora 1 and would be aiming at that + colour to really take advantage of the iPad as delivery system. This would not be a magazine you buy for the cool artwork. Lots of folks do that already. I want to produce game-stuff. Shitloads of it.
–BMurray
I love this idea. Makes me want an iPad even more.
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18:50
I know one issue I’d like to write;
Taking the cluster and structure from the game I ran over here, complete with the ‘dinner party’ social conflict, creating a T3 Luxury Liner plus a T3 Police Cruiser (with the aspect – conflicted because there are innocent passengers on there) and letting the readers explore the system, complete with space map.
There are more, but that one seems to be in my head almost fully formed.