The New Media

Posted in think

I’ve talked — okay really I’ve gone on and on — about  the way that publishing is changing and also about how gaming is in a position to take the vanguard in these changes, at least in part because we have limited ties to traditional methods in the first place. Sure there are still the “big boys” out there who do things the usual way, and sure there are still a lot of very small publishers still entrenched in the print-run-investment model, but gamers seem to be fast to explore new media. Now that has implicit risk, too, because sometimes experiments result in answers like, “no”, which means that while the bleeding edge explorers tend to have an open mind about trying new things, they (we) also go through new things like toilet paper, leaving a lot of guesses swirling down the can.

The VSCA has adopted a very low-risk model for its business, which happens to align nicely with new technology. Now, just this morning I was reading about another new technology and then remembering an old conversation, and I ot a little synergistic flash in my head that thrilled me because it implied that I might be able to dick around with fun stuff even more than I already do. This is a good sign, because I am more likely to do something if it’s fun.

So here’s what I’m thinking. What if the VSCA made available on a reasonably fast schedule (monthly say) its current design state for all projects, as well as a few blue collar space articles, and some other stuff, hopefully containing a complete (small) game every time? By small game I mean like a subsystem for something in development, but repackaged as a small stand-alone idea. And what if it was in colour and available digitally or print on demand? I’m thinking somewhere between 24 and 96 pages, delivered regularly, purcased either per-unit or by subscription.

I’m not really approaching this idea as something I think anyone wants, yet (which is why I phrase all this as a giant question) but rather as something that sounds fun to do and has been enabled by recent changes in technology and position — I’m thinking specifically here about Magcloud‘s recent announcement that they have an iPad app pending and that they will be giving stuff away for a while.

So we’re talking here about leveraging (actually I see our methods at VSCA as more parasitical, but “leverage” leverages Leverage, which is hot right now, even though I haven’t seen it yet) someone elses work (Magcloud making an iPad app to deliver colourful content with option to print, with them managing all the customer interaction and just sending us a cheque) so that I can do only the fun parts. And this, as I’ve said before, is how technology and capitalism work together to empower pocket socialists like me, turning my leisure into Scotch.

This would enable us to produce Diaspora supplements, for example, by putting them in a concise format that still has a profitable delivery mechanism, and that is super appealing to me. I’ve avoided supplements so far mostly because the document needs to be above a certain size to make sense turning into product, but if it’s part of (even the largest part of) a magazine format, then that’s solved. It can be as large or as small as the idea is. And I’m keen on Diaspora supplements.

What do you think? Could this be a new way to make games? See, I could see Diaspora broken up into distinct stand-alone pieces that together make an awesome game. If you got those pieces one at a time, would you be happy? If you came to the complete game having played the platoon-scale game for a few weeks and a couple of social fights already, would your experience be better or worse? Now naturally this doesn’t preclude more traditional (if you can call our parasitic method traditional) publication, but rather would augment it. Maybe customers on the subscription list get a discount. Or maybe I figure if you spent $50 on magazines then you already bought a game and I mail it to you. I dunno yet and I’m not promising anything.

But I am thinking real hard, and grinning.

–BMurray

Posted by halfjack   @   20 July 2010

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6 Comments

Comments
Jul 20, 2010
06:25
#1 Peter Borah :

This is good stuff. Normally I’m really stingy about buying games. I want to have played or at least read the game before I invest in it. But I can already feel myself getting excited about paying for this.

Jul 20, 2010
07:03

Hey Brad,

This is interesting.

Committing to a monthly schedule is disastrous for many. What if your Psychic Duel mechanics are still half baked by the 14th, and you missed your playtest opportunity due to a medical emergency? Where do your loyalties lie? With the clock, or with your content?

Your name is at stake either way.

Your work thus far has been laudable for its considered tone, its tightness and its clarity. To commit to a daily grind could sabotage that.

…otherwise: Go micro-publishing! Go magcloud! Go bite-sized content streams! Go bananas!

Jul 20, 2010
07:30
#3 halfjack :

Joe, yeah I don’t think I would commit to a schedule but rather have private targets. That would mean that subscriptions would be problematic, but they can be pushed and counted (subscribe to n issues rather than n months). So yeah I agree, and will certainly factor my laziness and sporadic enthusiasm (mania) when developing a delivery strategy.

Jul 20, 2010
10:17
#4 Robert Saint John :

I used to LOVE the excitement of cracking open each new issue of magazines like The Space Gamer and Ares way back in the day. For a time, they always came with micro-microgames along with articles on how to expand their other games (wargames, micros, RPGs) etc. I would be more than happy to jump into the 21st century version of this (and pay for the privilege!)

Jul 25, 2010
12:40
#5 Buzz :

While I am all for a semi-regular supplement model for Diaspora (visions of the Journal of the Traveller’s Aid Society dance in my head), I admit I don’t think I have much use for stand-alone mini-games. In the decades I subscribed to Dragon, I don’t think I ever once made use of this kind of content. Still, as long as this content was collected periodically (“Diaspora Companion 1″), I would be happy.

For me, I think it boils down to the fact that I am really sick of the supplement chain model these days. I simply can only consume so much content. I prefer the current Burning Wheel methodology: release at most one awesome book a year.

Jul 25, 2010
13:39
#6 Bob :

Monthly Magazine? I assume this means you will be quitting your day job. Or is the BJM clone army finally operational?

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