Agents of Heaven

Posted in think

So the other day Toph drops this in the Hollowpoint wiki:

Since the Beginning, we have been at war. Both sides receive orders from a source that is omniscient and inscrutable, and so we fight. For a long time we used swords, silver swords once granted, that we all carried with us. But the nineteenth century, the seventy-ninth century since the Beginning, was a great time of innovation, and our swords were nothing against guns that people made. So we adapt to our new environments. It is ordained that we do so: whatever we may think, or feel, free choice is simply not in our nature.

We walk among them, and when they notice us they see what they want to see: people like themselves, usually; though stories do get told, and some sensitives see us as monsters, people who can change into hairy beasts. If our side has little crosses on our bullets, carved into the silver tip with our indestructible thumbnails, well, that’s just a symbol, a way of showing team loyalty.

If I had doubts about the Plan, if I could have doubts, I would wonder what purpose any of the conflict can serve. We can’t die – angels retire when the Story would have us retire. But it’s wrong that we don’t feel pain. My job – my vocation, I guess – is to hurt the enemy. I do it well, and will continue to do it until I retire.

Life hurts, and I am an instrument of its pain.

Yeah that’s right — Hollowpoint with angels. Now, I set out to write this game because I was enjoying re-reading one of my favourite comics, 100 Bullets. So when Toph hands me a piece of microfic that would not be out of place in my other favourite comic, Lucifer, of course I am intrigued. More than that, really.

So I got out the cluster generator to see if it could produce something fun fast with this as a premise. Well I intend to playtest it Thursday night but my instinct is that holy crap yes it will work.

So the war on Heaven didn’t quite go as written in the good book. In fact it’s still going on. The Fallen are losing and most are scattered throughout Creation. Wherever they go they create a toxic effect on their surroundings, poisoning parts of creation with freedom (agency!). The Agents — the player characters — are angels empowered by God to locate and convert, destroy or make inert the Fallen.

And, being warriors, their preference is for destruction.

Now one of the reasons this becomes especially compelling is that the abstract nature of the system invites narration and if you’re playing an angel, that’s a license to print wonder. When you succeed, sure you can shoot your opponent in the head, but the only game constraint is that you intended to kill — so if you choose instead to subtract him from reality with Heavenly calculus, that’s your business.

Angels with .45s are also awfully cool.

–BMurray

Posted by halfjack   @   9 March 2010

Related Posts

Like this post? Share it!

RSS Digg Twitter StumbleUpon Delicious Technorati Facebook

2 Comments

Comments
Mar 10, 2010
13:20
#1 drscorpio :

The premise reminds me a lot of the premise of Whispering Vault. The PCs are worthy mortals elevated to powerful beings assigned to protect reality from the actions of renegade demi-gods driven mad by the wonder of their own creation. If you have never given it a look, you might find something to inspire you there.

Mar 10, 2010
14:27
#2 halfjack :

Hey thanks, Doc, I’ll put it on my reading list!

Leave a Comment

Name

Email

Website

Previous Post
«
Next Post
»
Powered by Wordpress   |   Lunated designed by ZenVerse

Bad Behavior has blocked 58 access attempts in the last 7 days.