Okay so one of the things I think I am trying to accomplish by using some kind of cluster system for Hollowpoint is to create an easy-to-operate machine that creates conspiratorial situations fast. A referee should be able to turn the crank on this twenty minutes before play and make a situation that demands the attention of Hollowpoint agents somehow. So to this end I decided that an interesting trio of conspiracy-driving stats might be Legitimacy (how legitimate is the organization — this might tell us when we’re talking about a government institution, for example), Vice (are they seeking or supplying some bad thing that lots of people want), and Force (do they seek or supply violence). The “seek or supply” language is essential I think, because we will interpret the cluster in terms of economic relationships — just maybe not the economics of money. So links will show us the supply and demand of these three stats as well as the state of each organization.
Here’s what I got in my first test. The text is my interpretation of the results after about 10 minutes of thought.
It was easy to find the story in here — we had obvious government entities, one probably criminal one, and some that look like civilian or otherwise Force-starved legitimate authorities. The illegal organization wields force over everyone except one remote node that it doesn’t know about — and this is a potential huge supplier for its Vice.
So I can see agents employed by Beltway to find out what the city of Detroit’s big secret is, but that’s no fun because no one has any Force except Beltway. So obviously the agents are up against Beltway.
Interpreting this requires an idea about the nature of the Agency itself — you kind of have to know what its motivations are (though little more) and I didn’t start with that. If I had, it would have informed the interpretation and led to a natural mission objective. I didn’t do that though, so in this particular exercise I kind of have to invent an Agency but that’s cool too — because that’s another way to do the prep, especially for a one-shot. So, I think that the Agency is a secret arm of the federal government that has been ordered to protect Biome LLC from what looks like a very dangerous situation. They have carte blanche — Beltway is getting close to having sufficient force both overseas and at home that they threaten the government itself, especially when the collusion between them and a government entity — Archonics Inc. — comes to light.
Now this needs something to bring it to life. A couple of NPCs. A couple of personalities that will drive things and make for someone to hate or love or respect or fear. I wonder if they can be a different kind of node?
–BMurray
I like the general framework. Two thoughts. One is that giving the City of Detroit a -5 on Force needs some explanation — why does the City not have access to its police force, which is presumably a positive Force entity? Maybe the box labeled City of Detroit should really be a subcomponent of that, like a white collar crimes unit inside the DA’s office or some such.
The second is that using only one variable on Vice seems… incomplete? Seems like many entities will have both a demand side and a supply side, perhaps in different vices — a drug cartel supplies drugs and demands guns, for example. And how does money play into this? Money isn’t illegal, but in many cases the obtaining of it will be…
Good thoughts regarding the city, George — I think the idea of a white collar crime unit is indeed a better representation for the low force result.
As for vice, mostly I’m trying to keep it as simple as possible — this isn’t intended to provide a complete description of all that’s going on, but rather focus on something that will create a mission for Agents to resolve. So all interpretation of stats could have the caveat of “in the context of this mission”. Consequently the force can be read as “the force that the entity can bring to bear in the context of this mission”. And so vice becomes “the vice that is relevant to the context of this mission”.
Money is such a universal that I’m loathe to represent it. I think I prefer it become part of an interpretation for vice or force or both as needed.
That makes a lot of sense. How will you deal with cluster re-use? Presumably you’ll want to reuse many of the same entities for the next Mission, but simply rerolling stats seems obviously wrong (legitimacy isn’t going to change from +3 to -2 overnight). On the other hand, some things will certainly have changed, including likely from the effects of the mission from last time.
I dunno. I’m tempted to preserve at most a single entity that proved memorable in the last game and then build a new cluster around it, applying some simple rule to progess it based on prior play or randomly. For randomly, a fudge check on each stat with negative reducing by one, zero not modifying, and positive increasing by one is probably sufficient.
I’m not trying to sound like pedantic jerk but I don’t see how any of that seems related to a conspiracy of any sort. Which makes me a bit sad, because I like conspiracies, and I like what you’re doing, but I don’t see the connection.
Yes, conspiracy is the wrong word. I only want a complicated relationship that creates missions.
So sounds like we require:
Entities with mutually-exclusive goals
and, because we don’t have all day
An untenable status quo
I know that’s on a more generic and abstracted level than you’re at right now, but I feel like I want to start more foundationally. But if this is all old news to you, keep on trucking forward.
The terminology is much better Brad. Vice, Force and Legitimacy are much closer to what I envisioned when we debated these a couple of weeks ago.
One bonus I get from having playtested this twice is that clusters haven’t been reused yet. Agents come in, deal with a (potential) situation and then move on to the next crisis. At best one (or maaaaaybe two) node(s) would carry over to the next crisis point.
The Agency goes where needed to clean up the mess of others.
One week Detroit, the next week Damascus.
Bad Behavior has blocked 58 access attempts in the last 7 days.
06:10
So this is pretty cool. “Force” is interesting. I wonder if it is in the nature of all economic units to use force, but perhaps the scale is active/passive: -3 means that the unit tracks any records of you it can, monitoring your activities, while +3 means it’s sending people to your door.
There’s a lot to think about here. Fun fun.