I’ve been resisting this. Really.
However, I started playing around with something for Hollowpoint (tired of the acronym) based on some feedback from friendly and interested folks on Buzz and Twitter and Etc. Turns out they are smart too. Because Hollowpoint is basically about agents of some agency handling some more complex relationship diagram, it is a natural to build that relationship diagram and the cluster system from Diaspora has already demonstrated functionality. Okay I give.
The first idea was to define the agency itself, but I don’t want the agency to become a character. The opposition, however, is a character, so that’s what we’re defining. I establish three attributes, use the same rules for linking as in Diaspora, and then add some rules for interpreting the results. Some of the rule outputs need re-wording but I think the idea is clear. So the attributes are:
Honour. How honourable the entity is.
Cash. How much cash the entity has.
Manpower. How much force the entity can bring to bear.
Now because we’re using six-siders for Hollowpoint, this must also, so we use the d6-d6 method: roll two differently coloured dice and subtract one from the other using a pre-determined rule (subtract black from red, say). This gives a shallow curve from -5 to 5, peaking at 0. So we roll that for each stat and then for each node roll it again for connections. A negative result connects to the neighbouring node only, a zero result adds a connection to the next available node after, and a positive result adds a a third connection to the next neighbour open after that. An open neighbour is one not already connected.
And then we interpret based on these rules:
A connection between nodes that both have positive or both have negative values for an attribute indicates that the nodes are allied on this attribute. Honour implies friendliness, cash implies a mutual reliance, and manpower indicates a pact or truce.
A connection between nodes where one or another has a zero attribute is ignored.
A connection between nodes where one is negative and the other is positive indicates an imbalance that is a potential source of friction (mission driver!) So for honour this is a debt of honour: the negative seeks revenge on the positive. For cash this is a simple debt: the negative owes money to the positive. For manpower this is weakness and strength: the negative is weak to (and therefore defers to) the positive. Here’s an example:
Well I have to say that that invites some missions. We have some debts, some weaknesses, an interest in revenge and an interestingly cash-poor overall operation where everyone is interdependent. Clearly there are too many families in this syndicate! We also see the hub — that second node that everyone is weak to and everyone is connected to. And their sole realy strength is manpower — violence.
There’s something deeper in the cluster creation system than it looked at first. And though we touched on what it might be right there in the book, I don’t think it was clear until now just how rich it is in the abstract. It’s nice that it’s also an icon for VSCA, so if I use it in everything I ever produce I guess that’ll be okay. Or at least explicable.