Something kicked off a bunch of direct sales early this morning, so this information will already be slightly out of date by the time I finish typing it, and hopefully (but not expectedly) by a whole lot.
We first started business with Diaspora on August 7 of 2009. Our expectation was to sell 20-30 copies. I pressed the button at Lulu to start sales at around 11 pm and when I woke up we’d sold some 25 copies. Mission accomplished.
Our resellers in this period were Endgame in Oakland, Sphärenmeisters Spiele in Germany, and Leisure Games in the UK. All have since re-ordered. Lulu paid out for Q3 sales in very early December so we can time our cash flow concerns on the expectation that they will continue to pay out around two months after the quarter ends.
In Q4 we saw an unexpected upsurge in sales in the last half, probably due to increased reviews (we sent out half a dozen or so review copies and got reviews for pretty much every one) and a surge in awareness for the game during the two week period in November where we were unable to deliver product through Lulu. Cloud, silver lining, and so on.
In this quarter we broke 500 total sales, which makes us look good for our hope to sell 1000 copies over a year’s publication. We added several resellers: Patriot Games in the UK, Drexoll Games and Craving for a Game locally here in Vancouver (and surrounding bits), and most recently Olympic Cards and Comics in Lacey, Washington.
Any discussion of marketing success or failure is substantially speculation, but I have no problem speculating. The thing is, you can’t really do any controlled experimentation, so if you take a marketing chance and suddenly get a lot of sales, you don’t know for sure that it was caused by your chance and you don’t know for sure that sales would have been lower without it — they might have been higher! So, absent any good methodology, we proceeded very conservatively. The early sales came from discussion on RPG.net certainly, as that’s where we were posting playtest AP reports and discussing artwork and so on long before it was even Diaspora. Once the game started getting played, there was substantial enthusiasm here as well, which kept up steady visibility for the game. It was also here that Fred Hicks of Evil Hat chimed in with some embarrassingly kind words that kicked off a string of sales — having one of the guys responsible for Fate proper telling people that this was a good incarnation of the system certainly legitimized us for existing Fate-heads.
Over at Story Games there was also some buzz early on, especially a very nice attaboy from Clinton Nixon. Some discussion there and Judd of Kryos starting some actual play reporting also kept visibility and interest high. It doesn’t hurt that Judd chatted us up at his own blog and that it’s called The Githyanki Diaspora.
At one point there was even a not-unexpected flameout over at The RPGSite and despite the general negativity and aggression over there, I’m pretty sure I saw a spike in sales. I’d love to know if Spirit of the Century saw a surge after the site owner’s panning of the game there because it’s hard to believe it didn’t happen. No such thing as bad publicity and all that.
I think the biggest deal for 2009, though, was accidentally timing our release with the launch of RPG Geek, by the folks who gave us the extremely successful Board Game Geek. This site is a huge boon for amateur publishers because every item in the database is linked to forums, ratings, news, and other tools that it would be a great deal of work to set up for yourself but also that already has a substantial natural audience. Getting involved early meant that we were artificially (and embarassingly) high on the populatrrity charts for a while but this is starting to steady out a bit. Nonetheless, the very high enthusiasm of the smaller number of gamers (and publishers) of smaller independent titles means they get inordinately high ratings, discussion, and other attention at the site. This community is great fun and any publisher stands to benefit greatly from an active presence there.
We went to one small con (V-Con 34). It wasn’t part of a marketing effort — I went as an invited speaker for a couple of panel discussions along with Joe McDonald, author of Ribbon Drive and other games — and we didn’t sell any books there. I expect it was too small to have generated sales and I don’t recall any follow-on surge. Nonetheless, some folks did go to cons, and Leisure Games sold a bunch of copies at Gencon (if I recall correctly) which would have given us a little push. Obviously, with the numbers we’re looking at in amateur publishing, I can’t afford to fly to a foreign country to do marketing at cons, so it’s a boon for us that our resellers are keen. EndGame, for example, really boosted the game and is running sessions of it at their minicon in January. As California has about the same population as all of Canada, that’s pretty cool.
Every blog that talked us up (and I can’t recall them all but I’ll shout out to the obvious ones, Fred Hicks at Deadly Fredly and Rob Donoghue at Some Space to Think) did us some good. Every review did us some good, though in particular C.W. Richeson was an excellent investment as his reviews are well known and he’s prolific enough that they appear in a useful amount of time. It doesn’t hurt that he’s also a swell writer and therefore a pleasure to read.
I’ve forgotten some factors to be sure, but pretty much every Diaspora-related event since August has been a net benefit to sales, again bringing to mind that adage. That’s good to know — it makes criticism sting less and even though all our critics so far have been fair and accurate, it does still sting. So thanks to everyone for a great 2009 for VSCA and Diaspora and a bright 2010 that we are now encouraged enough to bring new products into. Now we know we can do it and we know it’s fun.
–BMurray
Well every conversation there is a kind of flameout. :D
I think your observations are largely correct. Diaspora (and, really, Fate in general) is actually pretty traditional game structure it just has a focus on simulating story instead of physics. Our table is not very far from the norm — we’re AD&D players thirty years later is all. We don’t play, say, Polaris a whole lot, but we have tried and tested a lot of divergent material and incorporated whatever worked in whatever we do. So I don’t have a “side” in the war. :D
And no, I didn’t send a copy to Pundit. As I noted, we’re following a pretty conservative marketing path.
One of the copies that made its way to Italy has arrived here because the fellow Italian gamer and FATE aficionado Renato Ramonda mentioned Ffred Hicks’s rave review in http://www.gentechegioca.it , an italian version of story-games.com. So, I downloaded the SRD, liked it so much that I made a PDF out of it and I ended up ordering the game at lulu.com . I also happened to have endorsed it in the same forum. As a former
* 2300AD player
* Jovian Chronicles player
* FUDGE hard-scifi player
I’m very happy to hear about your sales. Keep up the good job, the RPG world does need a good, hard-sf game (that leaves room for space opera twist, if you like it).
PS: I LOVE the mini games!
Hey Max thanks for posting! I’m ecstatic to hear we’ve penetrated Italy!
As one of those direct sales, it was being reminded of the Lulu holiday sale ending yesterday that prompted me!
Pretty much every Lulu coupon code has been worth a big bump in sales. It’s good for us because Lulu eats the whole discount — our revenue stays the same!
The pundit’s review of SOTC definitely coincided with a spike in sales, but we were still in the early launch-period where there were a lot of things happening that could cause spikes. But it was at least correlative if not provably causative. :)
Good to see the game is doing well! I received my copy a week or two before Christmas — an early present to myself. ;)
I really like what I’ve read so far, and I have to say, it’s one of the first games in a while to get me excited about putting together a scifi campaign. You guys did a bangup job and I’m looking forward to running a game for one of my groups.
Thanks, Peregrin! I hope you have a great time playing it, and don’t forget about our dice promo because I still have lots of black fudge dice left — if you post a public actual play report and you live in North America, we’ll send you a set of Oort-cloud Black fudge dice!
Brad, I forget if you’ve talked about this before, but I’d love to see you dig into the role that the microfiction played in the game, and how it came about. I think you guys hit exactly the right tone with it, the sort of thing that reminded me what was awesome and wondrous about hard SF — aside from the stuff you did with the system, I think it was one of the biggest factors for producing an “excited to see this in motion” reaction in me similar to Peregrin’s.
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13:35
First, congratz! Second, my lulu order is still in “fulfilling” status. One day it will be mine… :)
Flameout at therpgsite? Oh come on! It’s mostly Pundit who was abrasive, and in a sweet “sell me Diaspora” kind of way ;)
I notice Diaspora seems to meet success with open minded “trad gamers” like Clash Bowley because
. they don’t see the game design as force feeding some political agenda down their throat
. they feel it’s customizable
. hard scifi RPGs is difficult to do right and it might trigger some sympathy in itself
Did you send a review copy to Pundit?