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	<title>Comments on: Diaspora softcover</title>
	<atom:link href="http://www.vsca.ca/halfjack/?feed=rss2&#038;p=446" rel="self" type="application/rss+xml" />
	<link>http://www.vsca.ca/halfjack/?p=446</link>
	<description>discussion of science, humans, and games</description>
	<lastBuildDate>Mon, 30 Aug 2010 17:18:26 -0600</lastBuildDate>
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		<title>By: d7</title>
		<link>http://www.vsca.ca/halfjack/?p=446&#038;cpage=1#comment-727</link>
		<dc:creator>d7</dc:creator>
		<pubDate>Sat, 06 Mar 2010 05:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.vsca.ca/halfjack/?p=446#comment-727</guid>
		<description>The upside to IPR sales is coverage, really. More outlets mean you catch the people who strongly prefer (for whatever reason) one outlet over another. For myself, buying a handful of RPG books at once saves me shipping, and I often can&#039;t find enough new RPGs on Lulu to make that work while I often can find enough new RPGs on IPR to make a good &quot;batched&quot; purchase.

Thinking of it that way, I&#039;d say the question is less a matter of, &quot;is the profit worth the hassle?&quot; and more a matter of, &quot;how much more mindshare does that slimmed margin buy me, and what is that worth?&quot;</description>
		<content:encoded><![CDATA[<p>The upside to IPR sales is coverage, really. More outlets mean you catch the people who strongly prefer (for whatever reason) one outlet over another. For myself, buying a handful of RPG books at once saves me shipping, and I often can&#8217;t find enough new RPGs on Lulu to make that work while I often can find enough new RPGs on IPR to make a good &#8220;batched&#8221; purchase.</p>
<p>Thinking of it that way, I&#8217;d say the question is less a matter of, &#8220;is the profit worth the hassle?&#8221; and more a matter of, &#8220;how much more mindshare does that slimmed margin buy me, and what is that worth?&#8221;</p>
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	<item>
		<title>By: Toph Marshall</title>
		<link>http://www.vsca.ca/halfjack/?p=446&#038;cpage=1#comment-724</link>
		<dc:creator>Toph Marshall</dc:creator>
		<pubDate>Sat, 06 Mar 2010 04:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.vsca.ca/halfjack/?p=446#comment-724</guid>
		<description>oops: the URL didn&#039;t come through:

http://www.lulu.com/content/paperback-book/diaspora-softcover/8350081</description>
		<content:encoded><![CDATA[<p>oops: the URL didn&#8217;t come through:</p>
<p><a href="http://www.lulu.com/content/paperback-book/diaspora-softcover/8350081" rel="nofollow">http://www.lulu.com/content/paperback-book/diaspora-softcover/8350081</a></p>
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	<item>
		<title>By: Toph Marshall</title>
		<link>http://www.vsca.ca/halfjack/?p=446&#038;cpage=1#comment-723</link>
		<dc:creator>Toph Marshall</dc:creator>
		<pubDate>Sat, 06 Mar 2010 04:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.vsca.ca/halfjack/?p=446#comment-723</guid>
		<description>And now the softcover is available to buy, apparently.  : D

</description>
		<content:encoded><![CDATA[<p>And now the softcover is available to buy, apparently.  : D</p>
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	<item>
		<title>By: halfjack</title>
		<link>http://www.vsca.ca/halfjack/?p=446&#038;cpage=1#comment-721</link>
		<dc:creator>halfjack</dc:creator>
		<pubDate>Sat, 06 Mar 2010 01:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.vsca.ca/halfjack/?p=446#comment-721</guid>
		<description>That&#039;s a thrill to read, Noah, thank you! Honestly I haven&#039;t been pushing Deluge because it was mostly an experiment, but I am proud of it and think it has all kinds of legs. So hearing someone thrilled about it is a great surprise on what&#039;s otherwise been a bleak day. :D Thank you!</description>
		<content:encoded><![CDATA[<p>That&#8217;s a thrill to read, Noah, thank you! Honestly I haven&#8217;t been pushing Deluge because it was mostly an experiment, but I am proud of it and think it has all kinds of legs. So hearing someone thrilled about it is a great surprise on what&#8217;s otherwise been a bleak day. :D Thank you!</p>
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		<title>By: Noah</title>
		<link>http://www.vsca.ca/halfjack/?p=446&#038;cpage=1#comment-720</link>
		<dc:creator>Noah</dc:creator>
		<pubDate>Sat, 06 Mar 2010 01:48:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.vsca.ca/halfjack/?p=446#comment-720</guid>
		<description>You&#039;re welcome!

Also, I just bought, downloaded, and read the first half of Deluge, and it&#039;s even more awesome than I expected. I&#039;d thought, going in, &quot;How can he say more? I mean, the two or three posts on the setting seems about all that&#039;s needed.&quot; but no. Not even close. And as I just started an Apocalypse World (Vincent Baker&#039;s (Dogs in the Vineyard) new -- currently-unpublished -- post-apocalypse game (lumpley.com/apocalypse)), I now totally wanna run it in a Deluge setting. All sorts of ideas. AW has this phenom that&#039;s specifically not detailed called the Psychic Maelstrom, that the characters can &quot;open their brains&quot; to to get all sorts of information -- good or bad -- and I can&#039;t help myself but think that the arrival of the angels spawned such a phenomenon.

I&#039;m thinking I might shift the game from a pre-rain post-apoc to a post-rain, where 15 or 20 years after the &quot;cataclysm&quot;, it starts raining and never stops right around the ears of the player characters. Maybe after this storyline/set of characters, we&#039;d jump 20 years into the future and play new characters in the same area, but this time, everything is covered in water, with islands instead of peaks.

Either way: My brain is mush from the rush.

Noah

p.s. I&#039;m gonna toss this idea onto my blog, now that I think about it. It needs some work, but soooooooooooooon.</description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome!</p>
<p>Also, I just bought, downloaded, and read the first half of Deluge, and it&#8217;s even more awesome than I expected. I&#8217;d thought, going in, &#8220;How can he say more? I mean, the two or three posts on the setting seems about all that&#8217;s needed.&#8221; but no. Not even close. And as I just started an Apocalypse World (Vincent Baker&#8217;s (Dogs in the Vineyard) new &#8212; currently-unpublished &#8212; post-apocalypse game (lumpley.com/apocalypse)), I now totally wanna run it in a Deluge setting. All sorts of ideas. AW has this phenom that&#8217;s specifically not detailed called the Psychic Maelstrom, that the characters can &#8220;open their brains&#8221; to to get all sorts of information &#8212; good or bad &#8212; and I can&#8217;t help myself but think that the arrival of the angels spawned such a phenomenon.</p>
<p>I&#8217;m thinking I might shift the game from a pre-rain post-apoc to a post-rain, where 15 or 20 years after the &#8220;cataclysm&#8221;, it starts raining and never stops right around the ears of the player characters. Maybe after this storyline/set of characters, we&#8217;d jump 20 years into the future and play new characters in the same area, but this time, everything is covered in water, with islands instead of peaks.</p>
<p>Either way: My brain is mush from the rush.</p>
<p>Noah</p>
<p>p.s. I&#8217;m gonna toss this idea onto my blog, now that I think about it. It needs some work, but soooooooooooooon.</p>
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	<item>
		<title>By: halfjack</title>
		<link>http://www.vsca.ca/halfjack/?p=446&#038;cpage=1#comment-718</link>
		<dc:creator>halfjack</dc:creator>
		<pubDate>Sat, 06 Mar 2010 01:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.vsca.ca/halfjack/?p=446#comment-718</guid>
		<description>Thanks man. :D</description>
		<content:encoded><![CDATA[<p>Thanks man. :D</p>
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	<item>
		<title>By: Noah</title>
		<link>http://www.vsca.ca/halfjack/?p=446&#038;cpage=1#comment-716</link>
		<dc:creator>Noah</dc:creator>
		<pubDate>Fri, 05 Mar 2010 23:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.vsca.ca/halfjack/?p=446#comment-716</guid>
		<description>It&#039;s gonna be okay, Brad. *hugs* Soon, you can choose a better softcover-provider, and they will make you happy, and you won&#039;t hurt so much on the inside. Also, you won&#039;t be sick, which will /actually/ not hurt you so much on the inside.

Noah</description>
		<content:encoded><![CDATA[<p>It&#8217;s gonna be okay, Brad. *hugs* Soon, you can choose a better softcover-provider, and they will make you happy, and you won&#8217;t hurt so much on the inside. Also, you won&#8217;t be sick, which will /actually/ not hurt you so much on the inside.</p>
<p>Noah</p>
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