<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Invention of Iron</title>
	<atom:link href="http://www.vsca.ca/halfjack/?feed=rss2&#038;p=24" rel="self" type="application/rss+xml" />
	<link>http://www.vsca.ca/halfjack/?p=24</link>
	<description>discussion of science, humans, and games</description>
	<lastBuildDate>Mon, 30 Aug 2010 17:18:26 -0600</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: halfjack</title>
		<link>http://www.vsca.ca/halfjack/?p=24&#038;cpage=1#comment-36</link>
		<dc:creator>halfjack</dc:creator>
		<pubDate>Tue, 27 Oct 2009 19:11:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.vsca.ca/halfjack/?p=24#comment-36</guid>
		<description>That&#039;s interesting, Josh -- I&#039;m not sure that actually addresses the relativity/causality issue, which derives from the fact that nothing travels faster than C -- not even events. But if the point is that the wormhole system adjusts for time regardless of location (sounds like an artifact to me!) then it does work and that&#039;s pretty cool. In the classic two of three choice, FTL/causality/relativity, the universe doesn&#039;t guarantee causality but the technology for FTL conserves it. That&#039;s really cool.

Must be what our slipstreams do. See that&#039;s why I don&#039;t explain everything in the book. So I can cheat.</description>
		<content:encoded><![CDATA[<p>That&#8217;s interesting, Josh &#8212; I&#8217;m not sure that actually addresses the relativity/causality issue, which derives from the fact that nothing travels faster than C &#8212; not even events. But if the point is that the wormhole system adjusts for time regardless of location (sounds like an artifact to me!) then it does work and that&#8217;s pretty cool. In the classic two of three choice, FTL/causality/relativity, the universe doesn&#8217;t guarantee causality but the technology for FTL conserves it. That&#8217;s really cool.</p>
<p>Must be what our slipstreams do. See that&#8217;s why I don&#8217;t explain everything in the book. So I can cheat.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh W</title>
		<link>http://www.vsca.ca/halfjack/?p=24&#038;cpage=1#comment-34</link>
		<dc:creator>Josh W</dc:creator>
		<pubDate>Tue, 27 Oct 2009 18:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.vsca.ca/halfjack/?p=24#comment-34</guid>
		<description>One of the minor things I love about Ken Macleod&#039;s Fall Revolution is that it avoids closed timelike curves (and their associated paradoxes) by having the distant wormhole be 2000 light years away and &lt;i&gt;2000 years back in time&lt;/i&gt;! So you pop a hand in and flash a torch, and you will see that light imediately, taking the long way round compared to the signals in the neurons of your arm. In other words, we could be in a cluster with the very galaxy we are observing now with no paradox issues.</description>
		<content:encoded><![CDATA[<p>One of the minor things I love about Ken Macleod&#8217;s Fall Revolution is that it avoids closed timelike curves (and their associated paradoxes) by having the distant wormhole be 2000 light years away and <i>2000 years back in time</i>! So you pop a hand in and flash a torch, and you will see that light imediately, taking the long way round compared to the signals in the neurons of your arm. In other words, we could be in a cluster with the very galaxy we are observing now with no paradox issues.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: halfjack</title>
		<link>http://www.vsca.ca/halfjack/?p=24&#038;cpage=1#comment-22</link>
		<dc:creator>halfjack</dc:creator>
		<pubDate>Mon, 26 Oct 2009 13:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.vsca.ca/halfjack/?p=24#comment-22</guid>
		<description>Oh yeah, nothing is likely to grow here -- iron is essential to our ecosystem. Are there ecologies where it&#039;s not essential? Hard to say, but (to answer your other questions) without anything heavier than iron the biology is going to be fairly unusual. I&#039;m not even sure that planets as we know them will form. A pre-iron region of space might be little more than a lonely research station hanging over a blue-white star in sparse undifferentiated space, waiting for the next shipment for everything.</description>
		<content:encoded><![CDATA[<p>Oh yeah, nothing is likely to grow here &#8212; iron is essential to our ecosystem. Are there ecologies where it&#8217;s not essential? Hard to say, but (to answer your other questions) without anything heavier than iron the biology is going to be fairly unusual. I&#8217;m not even sure that planets as we know them will form. A pre-iron region of space might be little more than a lonely research station hanging over a blue-white star in sparse undifferentiated space, waiting for the next shipment for everything.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Coelecanth</title>
		<link>http://www.vsca.ca/halfjack/?p=24&#038;cpage=1#comment-21</link>
		<dc:creator>Coelecanth</dc:creator>
		<pubDate>Mon, 26 Oct 2009 10:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.vsca.ca/halfjack/?p=24#comment-21</guid>
		<description>I love this idea.  Assuming that you can crow food in the absence of iron, I can see a scenario where the survivors of a shipwreck have to slowly eat all the iron parts of their wrecked ship to survive.   &quot;Here you go Captain, today&#039;s filings fresh from the left landing pod.  Eat up!&quot;

Mind you, doesn&#039;t this mean that the elements heavier than iron would be missing too?</description>
		<content:encoded><![CDATA[<p>I love this idea.  Assuming that you can crow food in the absence of iron, I can see a scenario where the survivors of a shipwreck have to slowly eat all the iron parts of their wrecked ship to survive.   &#8220;Here you go Captain, today&#8217;s filings fresh from the left landing pod.  Eat up!&#8221;</p>
<p>Mind you, doesn&#8217;t this mean that the elements heavier than iron would be missing too?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: halfjack</title>
		<link>http://www.vsca.ca/halfjack/?p=24&#038;cpage=1#comment-10</link>
		<dc:creator>halfjack</dc:creator>
		<pubDate>Fri, 23 Oct 2009 17:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.vsca.ca/halfjack/?p=24#comment-10</guid>
		<description>Judd, it&#039;s not mentioned because it wasn&#039;t actually an influence. I&#039;ve never played it. I own it, of course, because everyone owns it, but I&#039;ve only partially read it and that was way back when it was first released.

However, there is certainly a game design influence from that area in a more indistinct fashion. Burning Wheel was an eye-opener for us, our first major diversion from d20 and Traveller, and so maybe Burning Et Cetera should have seen some kind of action in the acknowledgements. It&#039;s not a game that we played a lot and surely not one we play no, but there&#039;s no question that it influenced how we play everything and what we choose to play, and so it has to have affected our design.

I&#039;ll add that to the errata for Diaspora.</description>
		<content:encoded><![CDATA[<p>Judd, it&#8217;s not mentioned because it wasn&#8217;t actually an influence. I&#8217;ve never played it. I own it, of course, because everyone owns it, but I&#8217;ve only partially read it and that was way back when it was first released.</p>
<p>However, there is certainly a game design influence from that area in a more indistinct fashion. Burning Wheel was an eye-opener for us, our first major diversion from d20 and Traveller, and so maybe Burning Et Cetera should have seen some kind of action in the acknowledgements. It&#8217;s not a game that we played a lot and surely not one we play no, but there&#8217;s no question that it influenced how we play everything and what we choose to play, and so it has to have affected our design.</p>
<p>I&#8217;ll add that to the errata for Diaspora.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Judd</title>
		<link>http://www.vsca.ca/halfjack/?p=24&#038;cpage=1#comment-9</link>
		<dc:creator>Judd</dc:creator>
		<pubDate>Fri, 23 Oct 2009 17:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.vsca.ca/halfjack/?p=24#comment-9</guid>
		<description>I love you and want to have your game design babies.

I am reading the book now.  It seems like Burning Empires was a big influence.  Any reason why it isn&#039;t mentioned anywhere?</description>
		<content:encoded><![CDATA[<p>I love you and want to have your game design babies.</p>
<p>I am reading the book now.  It seems like Burning Empires was a big influence.  Any reason why it isn&#8217;t mentioned anywhere?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nite Sky Girl Astronomy Blog</title>
		<link>http://www.vsca.ca/halfjack/?p=24&#038;cpage=1#comment-7</link>
		<dc:creator>Nite Sky Girl Astronomy Blog</dc:creator>
		<pubDate>Thu, 22 Oct 2009 19:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.vsca.ca/halfjack/?p=24#comment-7</guid>
		<description>WOW ASTOUNDING !</description>
		<content:encoded><![CDATA[<p>WOW ASTOUNDING !</p>
]]></content:encoded>
	</item>
</channel>
</rss>
